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#Aladdin sega genesis controls Pc
The only differences in the PC version from the console are a different HUD and improved music and sound effects. The PC versions (Amiga and DOS) were also based on the Genesis version. The (original) NES version was in turn also made into a Game Boy version, which was compatible with the Super Game Boy and later ported to Game Boy Color. It was also ported, unofficially, twice more to the NES under the names Super Aladdin and Aladdin 2 Super Aladdin is generally considered superior to the official port. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky but without touching any of the unwanted objects like rocks and pots.Īn NES game was released in Europe based on this version. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar, which ends the game and costs the player any remaining tokens.
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Finding Genie (blue) or Abu (gold) tokens enables bonus rounds (multiple Genie tokens vs. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader.
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He can attack either close range with a scimitar, which can deflect certain projectiles or long ranger with a limited supply of apples. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The process compressed the data from the animator's drawings into the limited processing capacity of the Sega Genesis cartridge and/or Mega Drive. This was achieved by the use of the "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey, and Dr. The Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.
#Aladdin sega genesis controls movie
Five original compositions and five arrangements from the movie were composed by Donald S. Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. The game, which was notable for its use of cell animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. Initially released on the Sega Genesis console, Aladdin is a side-scrolling platformer. The game from Virgin Interactive based on the 1992 animated Disney film. Darius - ©TAITO CORPORATION 1986, 2019 ALL RIGHTS RESERVED.Mega Drive/Genesis version File:Disneys Aladdin Videogame Cover.jpg Tetris - Tetris ® & © 1985~2019 Tetris Holding. Road Rash is a trademark of Electronic Arts Inc. Road Rash - © 1993, 2019 Electronic Arts Inc. Monster World IV - ©SEGA ORIGINAL GAME©LAT. 1989, 2019 ALL RIGHTS RESERVED. REPROGRAMMED GAME©SEGA. Wonder Boy in Monster World - ©SEGA ORIGINAL GAME©LAT. Mega Man: The Wily Wars - ©CAPCOM CO., LTD. Street Fighter II: Special Champion Edition - ©CAPCOM U.S.A., INC. Earthworm Jim™ is a registered trademark of Interplay Entertainment Corp. Earthworm Jim - ©1994-2019 Interplay Entertainment Corp. Streets of Rage 2 - ©SEGA MUSIC©YUZO KOSHIRO.
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